We added a Leaderboard to TIME KILLER! (and more)


We have updated TIME KILLER!

Hi! First of all, thank you so much to all the people who have played the game and those who have given us feedback. The reception has been great, and we couldn't have stopped the development without updating it based on your suggestions. So here're the 1.1 changes:

1.- As the title says: now there's a Leaderboard in the lobby!

You can now find a big screen at the entrance of the lobby that displays the top 10 Time Killers and your own record and position on the leaderboard.

Once you finish a run, you'll be able to enter your Time Killer nickname, and your Most Time Saved will be added to the leaderboard! It works both on web and on the desktop version. Nevertheless, you'll still be able to play the game offline and add your new record once you have an internet connection ;)
I hope you like this addition, and we're so hyped to see your name at the TOP!

2.- More and cooler timers!

At first, we didn't have that many range of colors for the saved-time timers because we didn't expect people to go so hard and save that much time. So we've added more colors to the timer and a bigger range (and a super cool color fx once you're time saved is greater than 60s).


3.- New way of shooting with gamepad

Before, you had to release the right joystick to shoot, which can be convenient so there aren't that many inputs for you to remember. But if you're going big, you need more precision. You can still shoot by releasing the joystick, but you can also press the right trigger once the projectile is charged and shoot.

I hope it's helpful for someone (for me it is at least xD).

4.- QoL and bug fixing

One thing was a bit a pain in the ass for those who were making runs back to back and reseting once they did a single mistake (love u <3), was having to change the gamemode on each reset. So, now the last selected gamemode is saved when returning to the lobby or reopening the game from the last game session.

Also, we've fixed the biggest bug we've noticed so far: when you opened the pause menu or used the autodestroy function, you could lose control of the player (not cool). It should be fixed now, so no more runs killed because of us :) (I hope).
There have been several minor bug fixes and optimizations, but those were the headliners.


So that's it for Time Killer 1.1. It's been amazing to see how people have tryharded our game and broken all the levels in some way (shout out to Campu572).
Play it here: https://alakama.itch.io/time-killer

Keep it up, and see you on the leaderboard!

Files

TimeKiller_1.1.zip 52 MB
16 hours ago

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